Summoners war first attack crit damage. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. Summoners war first attack crit damage

 
 Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attributeSummoners war first attack crit damage The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly

It does a 10k hit, with 50% crit damage (no +CD%) then it will do a 15k hit. 2 Damage +10% + Lv. 2 Damage +5% +. 2 - Have immunity/cleanse. At first glance, it looks unreliable compared to DEF buff. Increase the Accuracy of ally monsters by 30%. (Reusable in 3 turns) + Lv. for me, bsr5 was easy, but my best critdmg set is only 240. Attacks the enemy with razor-sharp claws. Basically learned that most of what you get, kinda like in rune farming, is utter garbage. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. For example, slot number one puts an emphasis on increasing attack, while slots three and five focus on defence and health, respectively. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. Runes are special attachment stones which provide bonuses to the stats of Monsters. Lv. Deals great damage to a single target or applies harmful effects to reduce its battle ability. 5 Cooldown Turn -1Following up from Laika's example, we would simply need to multiply the base damage of his first skill with his critical damage plus 100 to determine the skill's damage after critical damage has taken place. then you need to know crit rate and damage both to answer your question. 2 Damage +10% + Lv. . 2 Damage +10% + Lv. -> 29 turns (Boss hit 2nd time) -> 39 turn (Immunity tower moves) -> 40 - 45 turns (Kill the boss depends on the crit) For transmog, the optimal setup is Halloween Verd, and 2 on Mecha Icaru, one without. Consumes 10% of your HP. 5 Cooltime Turn -1 You need to have attack, crit rate, and crit damage numbers available to answer your question. Inflicts damage proportional to the Enemy's MAX HP. Each attack has a 25% chance to stun the enemy for 1 turn. His second skill is a three hit on single target with each hit having a 75% chance to defense break the target on max skill up. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Feng Yan Skills. Good set runes for Fire Inugami, available since the early game, are Fatal and Blade sets with lot of attack and crit damage. Chow is still built on crit damage even though his passive additional damage can't crit. 3 Cooltime Turn -1 But i wonder how it really works. Look at your runes, figure out about what stats work best (Optimizer is great for this but apparently bannable. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. The ones i have are fire hellHound awakened and fire bounty hunter awakened which both give crit buff. Leader Skill. (Reusable in 3 turns). 2 Damage +5% + Lv. + Attack Bar Recovery +10% + Attack Bar Recovery +10%Summoners War: Sky Arena Wiki Monsters Element. 3 Damage +5% + Lv. Attacks the enemy to stun for 1 turn with a 30% chance. You gain an extra turn if the enemy dies. Salah Skills. Archer Takes down the enemy from a long range with their extensive attack range. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 3 Damage +10% + Lv. ) and let the 2/4/6's fall as they will _^. (Reusable in 5 turns). (Reusable in 4 turns) + Lv. ToA. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. Bomb Squad, Fall In! Greetings summoner, allow me to introduce you to our specialized demolitions team. g. But for the most part, now i farm till i get what i want for the unit i am building. Recovers the HP by 30% of the damage dealt with every attack during your turn. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. Sometimes he only starts with 4 stacks but gets 5 stacks after turn 1 with ez. [Automatic Effect] + Lv. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. Because bombs rely solely on attack for damage (that means no critical damage required), this build complements bombers perfectly. In-depth. Fire Monsters; Water Monsters. 2 Attack Bar Recovery +5% + Lv. 58% crit rate. 5 Cooltime Turn -1The DMG stat should honestly just be ATK + (ATK * CR * CD) but his equation doesn't work like this (or some % of it) at all. 4 Damage +10% + Lv. The damage of this skill increases. Also, Miles additional damage is based on his speed not attack so. Damage is base (base damage+modifiers)*crit modifier. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. Speed Crit. 4 Damage +10% + Lv. 5 Cooldown Turn -1 As one can see, the base damage of a skill is a function of a monster's total stat and the multiplier for the given skill. 5 Damage +10% + Lv. • 8 yr. Looking for mainly off of the monsters hp, not off enemy hp. (Reusable in 3 turns). Moreover. 5 Cooltime Turn -1 + Lv. damage w/o crit= (Base atk + Base atk * % bonus (rune bonus, building bonus, leader bonus, atk buff)) * skill modifier. 2 Damage +10%; Lv. on a crit based monster ( monster with a guaranteed/naturally high crit rate) that CC rune is not needed, so if you replace it with crit damage and use 2 att% thats 126% to attack and (idk whats the max for a crit damage % so lets go with 63%) and 153% to crit damage. 76 max rolls difference. 3 Harmful Effect Rate +5% + Lv. Rate Crit. 3 Damage +10% + Lv. 2 Damage +10% + Lv. Miles (water surfer) uses. dmg. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. Flying Cards: Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. The atk% and CD runes give 63% and 80% respectively, making the set bonus worth only half a rune. Lighting Emperors introduce a new mechanic with their passive ability that they all share: Knowledge. Damage Resistance Accuracy; 90: 15%: 50%:. Damage Resistance Accuracy; 96: 15%: 50%: 15%: 0%: Level. 4 Cooltime Turn -1 Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn. 4 Damage +10% + Lv. 5 Cooldown Turn -1. (Reusable in 3 turns). Rage. Dice Madness ( (DICE) Rolls the dice 4 times to attack all enemies. 2 Harmful Effect Rate +10% + Lv. 2 Damage +10%. (Reusable in 4 turns). So if you give him an attack buff, the 230% of attack side of the scaling will be a lot better, but the 10. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. 3 Damage +10% + Lv. 2 Damage +5% + Lv. 4 Damage +10% + Lv. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. they are not the exact same stats. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. I built my Wind Dryad Violent/Focus. Performs a ruthless charge, attacking all enemies 3 times. There are 5 elements that your monsters can belong to. Has no cooldown time. I'm thinking Chasun with attack buff. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. But if want à picture. The faster your Attack Speed, the greater the damage becomes. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. LATE. 2 Damage + 5% + Lv. They're the only ones that have attacks in slot 4. 5 Cooltime Turn - 1Summoners War: Sky Arena Wiki Monsters Element. He is very easy to skill-up since he is farmable at Faimon Volcano scenario. Attacks an enemy with a sword 2 times. Iron Uppercut (5. Praha is a great example for this. Placing bombs ignores glancing and elemental advantage/disadvantage. + Lv. The damage of this skill increases according to the Attack Speed. Engraving 2 pieces of this Rune will increase the Monster's Resistance by 20%. For instance, Laika possess a base attack of 834 when powered up to level 40. [Hadoken] will be activated in succession with a 30% chance. Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit. 5 Cooltime Turn -1 + Lv. Stats. He goes first and Nukes someone. Lv. However, attack based healers like Mihyang will usually call for slot 4 ATK% runes. first original dmg without artifact is split by 2 or 3 or 4 or XXX mobs. Attacks an enemy and decreases its Attack Bar by 10% for each attack. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Its so difficult to get Crit Rate and Crit Damage at 100% without slot 4 by just pure subtats. Damage Resistance Accuracy; 110: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1995 Max: 3600: Min: 138Total combined will always favor atk, so I don't know how you ended up with more crit damage. Attacks an enemy, preventing them from using skills with cooldowns for 2 turns. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Stat Priority : Crit R%, Crit D%, Atk% Base stats. A +15 2/4/6 bonus can be compensated for in 2 good runes' substats. no. 2 Damage +10% + Lv. Fire Monsters; Water Monsters; Wind Monsters. Increase the Critical Rate of ally monsters by 24%. Increases the Critical Rate of ally monsters in the Arena by 24%. Attacks the enemy and steals one beneficial effect with a 50% chance. Always lands a Critical Hit if the enemy's HP is 30% or lower. Now let's take the +15 6* runes as our condition. Lv. Arena Offense. + Lv. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Base on my understanding, crit damage deals a lot more damage. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. so a 194% CD lushen like yours would optimaly have 194% bonus attack, which equals 900*1. 3 Cooltime Turn -1. (Reusable in 5 turns) Strikes an enemy with thunder. The skill will also deal 30% increased damage on the enemies that do not have any beneficial effects. Slot 4 Crit Rate runes are…situational. Increases the Attack Speed of ally monsters Guild Battles by 16%. This monster scales purely off attack. So with base+3* crit rune. Without knowing all three of attack crit rate and crit damage, you are asking an impossible question. Atk damage is good for just basic ones that don't rely on crits. 2 Damage +10% + Lv. Some are just straight that scaling. 94 = 1746 bonus attack. Damage increases accordingly to your Attack Speed. Some abilities however scale directly off Defense or HP without an Attack Ratio. 3 Damage +5% + Lv. also remember that homunculus can't be used for Defense in Arena or in the Guild Battle. then having 3 skillups into that skill means s = 0. (Reusable in 4 turns) + Lv. 2 Damage +5% + Lv. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by. The damage increases according to your MAX HP. 3 Recovery +5%. 3 Damage +10% + Lv. Increases the Critical Rate of ally monsters with Water attribute by 38%. YDCB recently posted a "how to build a defense" video and his most important tips where: 1 - Have a Lushen counter: A fire tanky unit that can damage him or something that prevents critical hits are good examples. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. (Reusable in 4 turns) + Lv. Deals great damage to a number of enemies or neutralizes spells to gain advantage. More effects will be granted as the sum of the numbers increases. 3 Harmful Effect Rate +10% + Lv. Attacks the enemy 2 times to remove 1 beneficial effect and Silence for 2 turns with a 75% chance respectively. + Damage +15%. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect at the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. Combo Attack . Note here: Speed matters too so more speed = more DPS. [Automatic Effect] Stats. This attack won't land as Glancing Hits. 2 Damage +10% + Lv. Increases your Attack Power for 2 turns, and inflicts damage that ignores all damage reduction effects. Increased crit rate is good for nukers like Katariina or Lushen and. 4 Damage +10% + Lv. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. Arena Defense. Despair. Think a monster like Lyn where the damage scales from something other than attack (enemy hp%). Damage increases accordingly to your Attack Speed. + Damage +20%. 5 Damage +10% + Lv. 2 Cooltime Turn -1. 5 Cooltime Turn -1. 4 Damage +10% + Lv. She buffs def & attack, she slows enemies (& stun as well if equipped with despair runes set), she applies glancing hit. Damage is per hit and I'm only including [atk * multiplier] skills. 4 Damage +10% + Lv. ToA. 3 Damage +10% + Lv. 2 Harmful Effect Rate +5% + Lv. Deva’s first skill, Crescent Moon Slash, attacks the. Neal – 20% res. 4 Damage +10%. ago. S1 Def. Sig's third skill is 230% of attack and 10. (Reusable in 5 turns). [Automatic Effect] (Reusable in 4 turns). . 4 Damage +10% + Lv. 6 Cooltime Turn -1 Attacks all enemies 3 times. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Rate Crit. A blade disc attacks a random enemy, removing 1 beneficial effect. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. You can get critR from leader skill/awaken bonus/substat. • • Edited. Lyn (Light Amazon) is a great attack monster in Summoners War. (Reusable in 3 turns). [Automatic Effect]. Res leader skills. Bale bs5: 75k ehp. Special thanks to u/xzandro for compiling monster data for me. Off of enemy HP Lyn (light amazon) is probably the best. Each attack has a 50% chance to inflict Continuous Damage for 2 turns. + Lv. Increases the Attack Power of ally monsters in the Dungeons by 33%. Absorbs the enemy's attack gauge by 15% with a 15% chance for each attack. The Monster gets an additional stun effect to its attackRYU Skills. Increases the skill cooldown time by 1 turn if the target's Attack Bar is 0. Clean Shot: Attacks an enemy, inflicting the amount of HP you've lost as damage. This is particularly useful on units with high values of attack on their first skill or special attack effects. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. If you do a 10k hit with attk attk attk and it crits, it'll do 15k. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5:. B1 * AB + B2 * CD * AB B1 = (1+1/2 CC) * Base Dmg B2 = CC * Base Dmg. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. 67 max crit rate rolls to get to slot 4. Leader Skill: Increases the Attack Power of ally monsters by 25% Skill 1: Blade Surge: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack. A total of 400 artifacts and 300 Conversion Stones can be held at any one time, not counting those equipped on monsters. The last hit knocks down targets within the area with a certain chance, and if the target is knocked down or stunned, uses Incineration Cannon. In this context, there are three basic elements you need to know: Water beats fire, fire beats wind, and. Crit. . Like the title says, why have crit animations on non attack S3 if it won’t affect anything. Instantly gains another turn if you get + Lv. + Lv. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. Thus you have to lower either one, take crit damage for example, leaving it at the base 50%. +1600 att, +225% critdmg, 70 crit rate. I also assume you will crit every time, just to make things a little bit. The cooldown time for [Blade Dance of the Reaper] won't be activated if the enemy gets defeated. Reddit Post:. + Lv. . I haven't tested enough to determine whether the mistake is a phantom 0-damage second crit-chance, or whether it is possible for an HP. Guild War Defense. Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. She is a three star natural monster that has an unique skillset in the game: all her skills deal damage based on target's max HP. This means that a crit damage rune will probably land a bigger punch than an hp% rune because the added damage essentially comes into calculation after the defense block. 2*. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4:. Increase CRI Rate (Solid Blades) Continuous DMG (Assassinate . Damage skillups are additive, so in case your skill says. Rate Crit. Recovers 15% of the HP of all allies in each turn for the next 2 turns. + Damage. However, this does not take into. Fire Monsters ; Water Monsters. The damage increases according the number of beneficial effects removed. 3 Damage +5% + Lv. after that: Darion. 5 Damage +10%His first skill is a three hit plus reduce attack speed debuff, this means that his passive procs three times with his first skill. Lv. Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. You. 8k attack I think with 190 crit damage. However, Monsters' max. 2 Damage +5% + Lv. + Lv. Well on Verdehile for example you obviously want 100% crit rate. Bombs cannot crit. So from my experience and testing you should aim for around 10. (Reusable in 4 turns). (Reusable in 5 turns) + Lv. Damage is base (base damage+modifiers)*crit modifier. (Reusable in 3 turns). with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening). [Seal of Water] is automatically activated if the enemy dies. Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. For instance, with two ATK main artifacts on Bale, it helps reaching that 32k cap with a 200ATK bonus ! (Skill 4 ) CRT DMG +8 only works on 7 Monsters. 2 Damage +10% + Lv. Add Shihwa to your monsters! Shihwa (Fire Nine-Tailed Fox) is a good attack monster in Summoners War. So if the highest dmg one moves first, he'll be buffed for the next teamups. Attacks the enemy quickly and strongly. 20 votes, 20 comments. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. Will – Immunity for 1 turn. Sometimes Susano is used in Dragon B10 as damage dealer and also dotter with first skill and attack bar debuffer with second skill. bomban • 8 yr. Fire Monsters ; Water Monsters. 3 Damage +10% + Lv. According to their response, MULTI CRIT DAMAGE do not stack. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. (1. Multiplier: 3. 3 Damage +5% + Lv. Damage Resistance Accuracy; 107: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860. if there is DMG against light it will be multiplied by that. 94 = 1746 bonus attack. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect at the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. Unlike those two. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. A low-crit Feng Yan will, for example, delete Camillas really easy, while a crit will make her cleanse the DEF break. 1 and u should c 2nd lushen dmg is a higher. 6 Cooltime Turn -1 Deals damage to an enemy and recovers a turn if the enemy dies. Archer Takes down the enemy from a long range with their extensive attack range. 4 Recovery +10%. Increases the Critical Rate of ally monsters with Fire attribute by 23%. (Reusable in 4 turns). So, you see that for GB12, where the mobs that have the highest HP in the Trashwaves are WATER Golem, a lets say 10% added DMG dealt on water will just flat higher the damage of Lushens S3 by 10% per card. This set-up literally needs no other subs than Crit. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. The attack animations of raoq s1 and s2 are completely same so some ppl thought raoq uses s1 to attack when raoq uses s2. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. Well on Verdehile for example you obviously want 100% crit. A single crit% slot 4 rune can completely remove the need for crit% subs. When powered up, the bonus provided by the main property increases, with. Of course in theory or is possible and dont forget the 50% base cd. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. (Reusable in 4 turns) SenSends out a gust of wind that has a 50% chance to decrease the Attack Bar of all enemies by 30% and decrease their.